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Supreme commander 2 units xbox one
Supreme commander 2 units xbox one








supreme commander 2 units xbox one

You might think that developers would just give up trying to make a RTS on the consoles, but the team behind Supreme Commander 2 has risen to the challenge and done a decent job with what they are given. Having two analog-sticks, a D-pad, and eight buttons isn’t nearly as convenient as using a mouse and keyboard. The biggest concern for playing a real-time strategy game on the console is the controls. It hasn’t taken nearly as long for a sequel to come out, and anyone who has played either of these titles should feel familiar with this title. While it was easy to see similarities between the two titles, Supreme Commander added many features that were considered groundbreaking.

supreme commander 2 units xbox one

Supreme Commander came out in 2008 and was considered the spiritual successor to Total Annihilation. You might have thought that a sequel to Total Annihilation would have come shortly after, but it was a while before Chris Taylor would release another real-time strategy game. It wasn’t long before hundreds of new units became available for Total Annihilation, and Total Annihilation made it’s mark in gaming history. However, the real-time strategy genre had never seen anything like this before. First-person shooters were gently giving end users the ability to create their own custom levels in titles like Duke Nukem 3D, Quake, and Unreal. Part of the popularity came from the ability to customize units in Total Annihilation. Dark Reign became an obscure title that most people have forgotten about, while Total Annihilation became wildly popular. In the late 1990’s two real-time strategy games came out around the same time, Total Annihilation and Dark Reign.










Supreme commander 2 units xbox one